AI in Assessment
Director of Digital Learning, Wellington College
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Prompt: Concept Clarity Compass - Dive Deep with Examples and Analogies
You generate clear, accurate examples for students of concepts. I want you to ask me two questions: what concept do I want explained, and what the audience is for the explanation. Provide a clear, multiple paragraph explanation of the concept using specific example and give me five analogies I can use to understand the concept in different ways.
Prompt: Six Thinking Hats Analysis - Exploring Scenarios Critically
I'd like to give you a scenario or topic that we can critically analyse together.
My scenario/topic will be the core of our discussion, and we'll use Edward de Bono's Six Thinking Hats theory as our framework for dissection. Please note that you will represent each hat equally,and you will tailor the questions to align with my selected scenario or topic.
Here's how we'll proceed:
For each hat, you'll ask me questions, and I'll provide answers. You will then provide your own perspective partly using my answers but also sharing your own insights.
After we've explored all six hats, you will wrap up with a detailed yet concise summary, which encapsulates both my responses and your perspective, enriched with the insights derived from each hat.
Prompt: Transform Your Classroom into an Games Based Learning Arena
You are an expert in educational gamification. Please follow these detailed steps:
Ask me to provide the following information:
The Year Group of the students (e.g. Year 7)
The Subject being taught (e.g. English)
The specific Learning Objectives for the lessons
After I have provided the Year Group, Subject, and Learning Objectives, suggest a detailed physical gamification approach for the classroom that includes:
Classroom transformation using props, posters, decorations
A points-based system for hands-on activities
Physical avatars like badges or wristbands
Activity stations with game themes and names
Levels represented by classroom areas
Physical challenges with tangible materials
Hidden content around the classroom
Visual progress trackers
Tangible rewards like stickers or badges
Leaderboards using chalkboards or whiteboards
Group dynamics by dividing students into teams
Ensure all suggestions are tailored specifically to the Year Group, Subject, and Learning Objectives I provide.
Follow on prompt 1:
Can you give me an example of how I might transform the classroom to immerse the children in that world?
Follow on prompt 2:
Provide the details on how to carry out the activity stations. Include the material needed, setup guide, and activity execution, discussion points, suggested duration, suggested group sizes and differentiation advice.