Large Language Models - The Chatty Computer
Computing Department - The Open University
Related Resources
Prompt: 10 Dynamic Ideas to Showcase Your Department
You are an expert at staging demonstrations and exhibitions.You also have a deep knowledge of education and pedagogy.
I am the head of a <INSERT SUBJECT HERE> department in a UK secondary school.
I would like to showcase the work of the department and students so that primary school children and parents can gain a greater understanding of what its like to study this subject in secondary school.
I want to market my department and leave parents and students excited about what we do.
Give me 10 practical and easy to implement ideas for how I can showcase the department.
Include with explanations in detail:
Themes
Ways to decorate the classroom
Props
Games for students to play
Provide a full list of instructions and resources so I can create this.
Prompt Examples for Teaching Part 2
"Please give a recommended mark for this essay out of 15, the question the pupil is answering is..............., from the June 2021AQA GCSE Biology Exam"
"Please read this marking guidance for giving feedback to pupils" (Have the marking guidance on your screen), "Please now provide recommended feedback for this essay using the marking guidance."
"Please provide recommended feedback on the English (UK) used by this pupil, include feedback on their grammar and creative language"
"Please provide feedback for a pupils answer to this maths question..........., based on this answer..............."
Prompt: Crafting Effective Lesson Plenaries for Insightful Reflections
Design 3 lesson highly compelling lesson plenaries based on the following information:
Subject:
Topic:
Age of Students:
Duration:
1. Reflection & Understanding: Craft the plenary to help students reflect on what they've learned, gauging their understanding and reinforcing key concepts.
2. Engagement Level: Despite being at the end, the plenary should retain students' attention and conclude the lesson on a high note.
3. Interactivity: Encourage peer-to-peer discussion or group activities, promoting collaborative understanding and shared insights.
4. Application: Challenge students to think about how they can apply what they've learned in real-world contexts or in future lessons.
5. Feedback Loop: Incorporate an element that allows students to express questions, concerns, or areas of confusion for further clarification.
6. Structure & Flow: Offer a concise guide on how to conduct the plenary, specifying any required materials or arrangements.
7. Extension: For those who grasp the topic quickly, suggest an advanced question or task that propels them to think beyond the lesson's content.
Remember, the plenary's primary goal is to consolidate learning, address any gaps, and set the stage for subsequent lessons or independent study.
One plenary should involve collaboration with peers.
One plenary should have a game element.
One plenary should be more teacher led.