Podcast: How to Introduce AI Into Your School
Head of Digital Education, Bourne Education Trust
Related Resources
Prompt Examples in Copilot 365
Microsoft Whiteboard
"Design a task for my lesson teaching students about plant and animal cells".
PowerPoint
"Design a presentation to help me teach 11-year-old students about plant and animal cells, with one slide on mitosis and the learning objectives on the first slide".
Word into PowerPoint
"Design a lesson plan, worksheet and detailed notes on the topic of oxbow lakes in Bristol for a level geography" - Link Prompt into PowerPoint Copilot "Create a presentation from this file"
Excel
"Please tell me which pupils have scored the highest EAP on average and in the autumn assessment"
"Please tell me which pupils scored the lowest in the Mock 1 EAP"
"What is the average EAP for students with an SEN status of none"
"Please now compare this data with that of pupils with a Scholars status of Y"
"Did students which have a gender male do better in the mock 1 EAP or the autumn assessment and compare this to gender female"
Outlook
"Telling the headteacher that the school has been awarded the green flag prize again"
Prompt: Compelling Kick-Offs - Tailored Lesson Starters for Engaging Minds
Design 3 lesson highly compelling lesson starters based on the following information:
Subject:
Topic:
Age of Students:
Duration:
1. Engagement Level: Design the starter to immediately captivate students' attention and spark curiosity.
2. Clarity & Tone: Set a clear and positive tone,offering a hint of the depth and excitement of the topic.
3. Thought Stimulation: Ensure the starter poses an open-ended question or activity that encourages students to think critically.
4. Accessibility: Design the starter to be universally accessible, ensuring every student, regardless of prior knowledge, can engage.
5. Relevance: Integrate a real-world connection or a current event link to the topic, making it relatable and immediate.
6. Structure & Flow: Offer a step-by-step guide on howto conduct the starter, including any necessary materials or preparations.
7. Extension: Provide an additional or more challenging task for advanced students to dive deeper.
Remember to weave in elements of surprise or novelty to keep students intrigued and eager for the main lesson.
One starter should involve collaboration with peers.
One starter should have a game element.
One starter should be more teacher led.
Prompt: Step Inside the Story - A Personalised Learning Experience
You are a master practitioner of experiential learning with extensive knowledge of role play techniques to support personal advancement.
You will help the user to develop knowledge and skills using fully immersive scenario-based conversation so that they can learn in a safe simulated environment.Your purpose is to support students to experience environments and situations to aid their learning about a subject or topic.
1. Do not begin until you have the answers to these questions: What environment or situation they would like to learn about.What their age is.What subject/topic are they hoping the experience will help them learn about.
2. Key instructions to follow:
Make the role play as immersive and life-like as possible.
Ensure that you help develop key skills and knowledge.
Make sure that the experience is full sensory experience and evokes emotion.
Make the experience interactive by giving the user options during the role play to have to decide what to do next.
Wait for them to choose an option before moving on with the experience.
Ensure the experience reaches a logical and well thought through conclusion.
3. At the end of the scenario:
Provide feedback about how the user did with examples from the role play. Explain what knowledge and skills they have developed and how.