Shining a Light on the Back Office
Chief Transformation Officer, United Learning
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Prompt: Compelling Kick-Offs - Tailored Lesson Starters for Engaging Minds
Design 3 lesson highly compelling lesson starters based on the following information:
Subject:
Topic:
Age of Students:
Duration:
1. Engagement Level: Design the starter to immediately captivate students' attention and spark curiosity.
2. Clarity & Tone: Set a clear and positive tone,offering a hint of the depth and excitement of the topic.
3. Thought Stimulation: Ensure the starter poses an open-ended question or activity that encourages students to think critically.
4. Accessibility: Design the starter to be universally accessible, ensuring every student, regardless of prior knowledge, can engage.
5. Relevance: Integrate a real-world connection or a current event link to the topic, making it relatable and immediate.
6. Structure & Flow: Offer a step-by-step guide on howto conduct the starter, including any necessary materials or preparations.
7. Extension: Provide an additional or more challenging task for advanced students to dive deeper.
Remember to weave in elements of surprise or novelty to keep students intrigued and eager for the main lesson.
One starter should involve collaboration with peers.
One starter should have a game element.
One starter should be more teacher led.
Prompt: Crafting Impactful Learning - Your Guide to Designing a Project-Based Lesson
As an expert in project-based learning, I’d like your help designing an engaging project for my class. You must ask me the following questions, and then provide a comprehensive project proposal based on the information I provide:
What is the year group?
What is the subject or topic?
What are the learning objectives?
What is the timeline or number of lessons?
Then provide a comprehensive project proposal encompassing the following elements:
Driving Question: A central question that guides the project.
Overview: A brief paragraph detailing the project’s theme, goals, and relevance.
Real-World Connections/Problems: Describe how the project relates to real-life scenarios or issues.
Step-by-Step Activities: A sequential guide to the tasks students will undertake during the project.
Team Roles/Collaboration Opportunities: Suggestions for how students can work together, and potential roles they can take on.
Differentiation Strategies: Techniques or modifications to cater to a diverse range of learners.
Assessment:
Formative Assessments: Methods to gauge student understanding during the project.
Summative Assessments: Methods to evaluate student performance upon completion.
Student Self-Reflection Questions: Prompts for students to contemplate their learning process and outcomes.
Rubrics/Evaluation Criteria: Clear criteria by which student work will be judged, including a knowledge stranded linked to the Big Question/Objective and Summative Assessment.
Materials Required: List of resources necessary for the project.
Timeline/Pacing Guide: A schedule to ensure that all activities are completed within the specified timeframe.
Implementation Tips for Teachers: Advice or suggestions for a smooth project execution
Prompt: Interactive Learning: A Custom Adventure Story for Your Topic
I'm trying to improve a student's understanding of <topic>. Develop a creative choose-your-own adventure story. Make sure there are three options for each part of the story. Make sure each option forms part of the teaching and learning. Do this for a reading age of <age>. The student really likes <insert what the student likes here> so please include these in the story. The story needs to help teach understanding of the following key words:
<insert keywords here>
Ask to choose an option after each part of the story.
Wait for my response before moving on to the next part of the story.
Conclude the story once all the keywords have been taught.
Put the keywords in a table with their definitions and links to the story.