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Prompt: Compelling Kick-Offs - Tailored Lesson Starters for Engaging Minds

Pupil Referral Unit
Sixth Form
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Teaching & Inclusive Practices
Key Stage 2
Key Stage 3
Key Stage 4
Key Stage 5
Key Stage 1
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Chris Goodall

Head of Digital Education, Bourne Education Trust

Prompt Description

This prompt helps guide educators to design impactful starter activities for a specific subject and topic, targeting a designated age group. The framework emphasises creating a rich and immersive introduction that grabs attention, stimulates thought, and sets the stage for deeper exploration.
Note: Prompts are provided strictly for experimentation. Users must remain cognisant of potential risks when applying them. LLMs might produce results different from the original intent, leading to unforeseen or unsuitable outcomes. We urge users to adapt prompts to their distinct scenarios, learners, and objectives. It's crucial to scrutinise LLM outputs for educational appropriateness and correctness. Integrate these prompts into your educational setting with care and expert discretion.

Design 3 lesson highly compelling lesson starters based on the following information:



Age of Students:


1. Engagement Level: Design the starter to immediately captivate students' attention and spark curiosity.

2. Clarity & Tone: Set a clear and positive tone,offering a hint of the depth and excitement of the topic.

3. Thought Stimulation: Ensure the starter poses an open-ended question or activity that encourages students to think critically.

4. Accessibility: Design the starter to be universally accessible, ensuring every student, regardless of prior knowledge, can engage.

5. Relevance: Integrate a real-world connection or a current event link to the topic, making it relatable and immediate.

6. Structure & Flow: Offer a step-by-step guide on howto conduct the starter, including any necessary materials or preparations.

7. Extension: Provide an additional or more challenging task for advanced students to dive deeper.

Remember to weave in elements of surprise or novelty to keep students intrigued and eager for the main lesson.

One starter should involve collaboration with peers.

One starter should have a game element.

One starter should be more teacher led.

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