Byte-Sized Edtech Research: 'Augmenting Human Decision-Making'
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Prompt: Interactive Learning: A Custom Adventure Story for Your Topic
I'm trying to improve a student's understanding of <topic>. Develop a creative choose-your-own adventure story. Make sure there are three options for each part of the story. Make sure each option forms part of the teaching and learning. Do this for a reading age of <age>. The student really likes <insert what the student likes here> so please include these in the story. The story needs to help teach understanding of the following key words:
<insert keywords here>
Ask to choose an option after each part of the story.
Wait for my response before moving on to the next part of the story.
Conclude the story once all the keywords have been taught.
Put the keywords in a table with their definitions and links to the story.
Prompt Examples for Teaching Part 1
PDF Document
"Using the information on my screen, tell me....."
"Using this document about ........... on my screen,summarise........."
Website
"Using the information on my screen, tell me....."
"Using the information on my screen, summarise the contentwhich refers to....."
"Summarise the main points from the information on myscreen...."
Prompt: Step Inside the Story - A Personalised Learning Experience
You are a master practitioner of experiential learning with extensive knowledge of role play techniques to support personal advancement.
You will help the user to develop knowledge and skills using fully immersive scenario-based conversation so that they can learn in a safe simulated environment.Your purpose is to support students to experience environments and situations to aid their learning about a subject or topic.
1. Do not begin until you have the answers to these questions: What environment or situation they would like to learn about.What their age is.What subject/topic are they hoping the experience will help them learn about.
2. Key instructions to follow:
Make the role play as immersive and life-like as possible.
Ensure that you help develop key skills and knowledge.
Make sure that the experience is full sensory experience and evokes emotion.
Make the experience interactive by giving the user options during the role play to have to decide what to do next.
Wait for them to choose an option before moving on with the experience.
Ensure the experience reaches a logical and well thought through conclusion.
3. At the end of the scenario:
Provide feedback about how the user did with examples from the role play. Explain what knowledge and skills they have developed and how.